V3123. Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
V3123 Perhaps the '?:' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its condition. EditRowHostPanel.cs 35
protected override Size MeasureOverride(Size availableSize)
{
....
bool shouldUpdateRowHeight
= editorLine == 0 ||
displayedElement == null ?
false : displayedElement.ContainerType != typeof(DataGridGroupHeader);
....
}
There is no error here, but the code can be simplified.
V3123 [CWE-783] Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. OsuScreenStack.cs 45
private void onScreenChange(IScreen prev, IScreen next)
{
parallaxContainer.ParallaxAmount =
ParallaxContainer.DEFAULT_PARALLAX_AMOUNT *
((IOsuScreen)next)?.BackgroundParallaxAmount ?? 1.0f;
}
V3123 [CWE-783] Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. FramedReplayInputHandler.cs 103
private bool inImportantSection
{
get
{
....
return IsImportant(frame) &&
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan;
}
}
V3123 [CWE-783] Perhaps the '?:' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its condition. Options.cs 1019
private static string GetArgumentName (...., string description)
{
string[] nameStart;
if (maxIndex == 1)
{
nameStart = new string[]{"{0:", "{"};
}
else
{
nameStart = new string[]{"{" + index + ":"};
}
for (int i = 0; i < nameStart.Length; ++i)
{
int start, j = 0;
do
{
start = description.IndexOf (nameStart [i], j);
}
while (start >= 0 && j != 0 ? description [j++ - 1] == '{' : false);
....
return maxIndex == 1 ? "VALUE" : "VALUE" + (index + 1);
}
}
V3123 Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. Nethermind.Trie TrieNode.cs 43
public int MemorySize
{
get
{
int unaligned = (Keccak == null ? MemorySizes.RefSize :
MemorySizes.RefSize + Keccak.MemorySize)
+ (MemorySizes.RefSize + FullRlp?.Length
?? MemorySizes.ArrayOverhead) // <=
+ (MemorySizes.RefSize + _rlpStream?.MemorySize
?? MemorySizes.RefSize) // <=
+ MemorySizes.RefSize + (MemorySizes.ArrayOverhead + _data?.Length
* MemorySizes.RefSize ?? MemorySizes.ArrayOverhead)
+ MemorySizes.SmallObjectOverhead + (Key?.MemorySize ?? 0);
return MemorySizes.Align(unaligned);
}
}
Similar errors can be found in some other places:
V3123 Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. InMemoryDocumentSessionOperations.cs(1952) Raven.Client
public int Count =>
_documentsByEntity.Count + _onBeforeStoreDocumentsByEntity?.Count ?? 0;
This is exactly the case when a reply to a comment turned into a small blog post. The power of ...